Nano VR - 2021-2024
Nano VR was a project where I had the privilege of wearing a lot of different hats and seeing the project evolve over time. In any particular week, I could be focusing on visual design and asset production, technical art and VFX development, or even UX/UI and game design, or anything else the project called for. It was super rewarding to be able to try tons of new and interesting things, as well as flexing my existing skill set on more familiar tasks.
Color Space - 2018-2021
On color space, I was tasked with creating content updates for the existing game from the ground up.
On a granular level, my responsibilities included:
-Level design
-Art direction and concepting
-Character and environment art
-Animation
-In-engine implementation
-working with and extending the existing engine tooling to facilitate flexibility and ease of use for future artists