LOVESICK - Rose City Games

In development

Lovesick is currently my primary project. My day to day includes a lot of environment art and 3D generalist work, including VFX and collaborating with the character department. I was super drawn to the role because of the really wonderful, heavily stylized art direction and have had a blast working with and around it’s unique asset production pipeline, as well as bringing my own tweaks and optimizations to the table.

Pinball metroidvania project - Ongoing development

My current ongoing solo dev project. This was functionally an excuse to test the limits of the most recent iteration of the Godot engine and get a sense for whether or not it would be viable for mid-larger scale projects, as well as testing out the upper limits of the kind of efficiency/fidelity ratio i could squeeze out as an individual.

Ball in a Cup 2 - 2022

This is an entry from my years-long, indefinite side project of creating a mock-franchise and making an entry styled after each generation of console, using a different engine each time. Ball in a Cup 2 is based off of the SNES and developed in GMS. The Ball in Cup series is a sandbox for me to experiment with limitations and try new things in a consequence-free environment.

Digidream 1989 - 2020

Digidream was a challenge to myself to make a complete experience from scratch in two weeks or less. I’m still quite a fan of this one and I think the gameplay design was pretty clever, even by my standards today, and the project was relatively well recieved.

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With Groundwater Studio