Out For Delivery - Ongoing development

Out For Delivery is the current ongoing project at GroundWater. It started as an entry for the Ludum Dare game jam in 2023. Reception was good and we felt like we had a solid concept, so we decided to promote it to a long-form project in earnest. My roles have been:

-Initial planning and game design
-Art direction and asset pipeline development

-Visual development
-Character and evironment design
-Asset creation(Character, environment, and props)

Coil - 2021-2022

Coil was our first major undertaking at Groundwater. We wanted to see what we could come up with if we gave ourselves a year of development time for a single title. I took care of art direction, game design, and asset production on this project, as well as coding the gameplay and dialogue systems.

Hyperbaric - 2020

Hyperbaric was a very early GroundWater project, but it’s worth mentioning because it was the turning point where we decided to commit to the idea of being a proper, long term game development collective based on how much we liked how it turned out. This was a game jam project we finished in about two weeks, and I was in charge of the code and gameplay design side of things.

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